Tuesday, October 13, 2009
A couple of maps for the Mythic City game - these are Qing's floors of the old abandoned hotel the group now calls home.  These maps are works in progress, since I don't have modern symbols yet.  There's a deplorable lack of modern gym equipment in the fantasy symbols.




This floor is a home gym with a sparring area and equipment lockers.  There's also a meditation room and a lab/workroom.  The two empty rooms on the right side are a bathroom and a whirlpool room.  (In fact, they might just be joined into one room once I have appropriate symbols to look at.




This is the floor Qing lives on, with a nice master suite, living room, small-ish kitchen with a utility room, and a guest room.  She's got two rooms she hasn't done anything with yet, and a room for her baby just down the hall from her room.  I got around the lack of modern symbols better in this map than the other one, but it still shows a bit.
Wednesday, October 14, 2009 1:50:57 AM (Central Daylight Time, UTC-05:00)  #    Comments [1]Trackback
 Friday, October 02, 2009
I think I've mentioned before that I like fictional games-- that is, the games that exist in fictional settings.  As a wee gamer, it always bugged me that my D&D characters played Chess, Poker, or Craps instead of some games developed in their worlds.

(Oddly, it didn't bother me that they wore fashions developed in another world.  I suppose I contain multitudes or something)

Shiftways was one attempt at a fictional game.  I've had a few others that I have chosen not to share just yet.  (because they suck)

Here's another one.  About a year ago, I sketched out a fictional card deck.  Now, with the help of a bunch of folks on RPG.net (in this thread), I've turned my random idea sketched in my notebook at Buck & Loon's into a functional deck of cards, and people far more clever than I are developing unique games for it.

Mark 1 of the deck in PDF form is attached to this post.  It's designed to produce poker-sized playing cards.  The deck has 60 cards, and since I had space, there are three Jokers.

Here's how to read the cards.  There are two Courts, light and dark, roughly analogous to the colors on a deck of standard playing cards.  Within each court, there are three Suits.  The Light Court contains Dawn, Day, and Dusk.  Those are noted by the three sun symbols.  The Dark Court contains Maiden, Mother, and Matron.  Those are represented by the Waxing Crescent, Full Moon Waning Crescent Moon.

(Later versions of the deck might have different symbols)

Where a normal deck would have card pips, my deck has symbols.  1 is a circle, 2 is a line (2 sides).  3 is a triangle.  4 is a square.  5 is a pentagon.  6-10 are doublings of 1-5, so 1 is a ring, 2 is a cross, 3 is a Star of David, 4 is an eight-pointed star, and 5 is a Pentagon and a Star juxtaposed.

I encourage all three or four people who still check my blog to contribute games if they're so inclined.  I think it'd be neat to see.

Goodner Cards v1.pdf (669.33 KB)
Friday, October 02, 2009 10:28:00 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Wednesday, April 15, 2009
It's been a while, hasn't it?

Here's a reasonably good picture of an Asian girl in hot clothes.


Wednesday, April 15, 2009 10:48:40 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Wednesday, October 29, 2008

Wednesday, October 29, 2008 11:14:04 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Monday, October 27, 2008
Someone has resurrected this thread, so now it's time for some more stick figure movie scenes.


Monday, October 27, 2008 3:13:24 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Saturday, September 13, 2008
These are very rough sketches I banged out for a PBP I'm involved with.  My goal was to do "realistic" takes on some of the classic JSA characters.  So their costumes mostly aren't form-fitting, and are made of materials that make sense for the late 1940s, but they still have the look of the original characters.  Some of them were pretty easy, really.




There wasn't much to work on with Mr. America.  He wears a poet shirt, a cape, and a mask.  So I just departed completely and gave him a suit and tie.  The Americommando outfit is heavily inspired by the WWII Ultimate Captain America outfit from vol. 1 of the Ultimates.  It'd be a pretty much standard uniform with a different cut and different colors - and on actual operations he probably wouldn't wear it too often, because then he'd be sniper-bait.



For Dr. Fate, I went with a long cassock instead of tights.  He loses some of the Egyptian motif of his costume, but not all.  The embroidery on the cape and cassock would be reminicent of the metalic parts of the classic costume.  I'm thinking he might also wear gold demigauntlets, which would just look cool.  One alteration I might make is to go with the half-mask version of the helm instead of the full facemask, but I think the full one looks cooler.





Dr. Mid-Nite doesn't change much at all.  His costume could be made from fabric and leather quite easily.  I might make the jerkin heavier, like actual armor of some sort (light armor, though).



GL also stays pretty much the same.  To dress him up a little, I think it might be neat if he wears a tabbard with his badge on it.  I might also change the cape.  The heavily starched collar would be pretty annoying in real life, so one with a lower collar might be better.



Wildcat was also pretty easy.  I imagine him as kind of a merchant marine type guy, so he's got one of those neat black sweaters with the leather patches on the shoulders, and some pants.  Pants are very important.

Saturday, September 13, 2008 9:49:02 PM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Thursday, September 11, 2008
Here's one more.  There's one more story that's really worth doing cover art for that happened before this one, then we'll have to wait for more to get done.

Friday, September 12, 2008 2:59:57 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback
 Thursday, August 28, 2008



This one's the uncompressed PNG.  Let's see what it breaks. :)
Friday, August 29, 2008 2:07:23 AM (Central Daylight Time, UTC-05:00)  #    Comments [0]Trackback